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'Carbon' Cross- Platform Project 

A semester-long project which encompassed a single narrative concept and distributed it between a wide array of platforms. Carbon's narrative was a combination of Soviet science fiction films and personal interests in our environment and a dystopian, waste-filled near future. I depicted this plot and setting through drawings, a diary-format book, illustrations, augmented reality, a board game, an app, videos compiled of secondary-source footage, as well as a soundtrack that I composed.

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